;
;   CAESAR'S GALLIC WARS
;   JOHN P. PETROSKI - 2018
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

@COSMIC2
TradeGoldMultiplier, 50
TradeScienceMultiplier, 150
ImpassableAir, 1
TerrainDefenseForAir, 0
CityPopulationLossAttack, 1
CityPopulationLossCapture, 1
UnitShieldColor, 28
NoStackKills, 0
EventHeapSize, 106480, 1
NavigableRiversIntercardinal, 1
NumberOfTerrainTypes, 16,11,11,11
NoIncrementalRushBuy, 1
MovementMultipliers, 1
RailroadMultiplier, 8
RiverMultiplier, 0
AlpineMultiplier, 0
ProductionCarryOver,0
NumberOfUnitTypes, 127
AICapitalizationLimit, 1200

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Expand the Military,    5, 1,  Ind, nil, 0, 0    ; AFl 0
...Alphabet,            5, 1,  no,  no,  3, 4    ; Alp 1
Legio XIII and XIV,     5, 1,  AFl, nil, 0, 0    ; Amp 2
Legio I,                5, 1,  Amp, nil, 0, 0    ; Ast 3
Legio XV,               5, 1,  Ast, nil, 0, 0    ; Ato 4
Auxilliary Levies,      5, 1,  MP,  Ind, 0, 3    ; Aut 5
Legio V and VI,         5, 1,  Ato, nil, 0, 0    ; Ban 6
Gallia Cisalpina,       1, 1,  nil, nil, 1, 3    ; Bri 7 
...Bronze Working,      1, 1,  no,   no, 3, 4    ; Bro 8
Antiquity,              5, 1,  nil, nil, 1, 4    ; Cer 9
...Chemistry,           5,-1,  Uni, Med, 3, 4    ; Che 10
...Chivalry,            1, 1,  no,   no, 3, 4    ; Chi 11
...Code of Laws,        1, 1,  no,   no, 3, 4    ; CoL 12
...Combined Arms,       1, 1,  no,   no, 3, 4    ; CA  13
...Combustion,          1, 1,  no,   no, 3, 4    ; Cmb 14
...Communism,           1, 1,  no,   no, 3, 4    ; Cmn 15
...Computers,           1, 1,  no,   no, 3, 4    ; Cmp 16
...Conscription,        1, 1,  no,   no, 3, 4    ; Csc 17
...Construction,        1, 1,  no,   no, 3, 4    ; Cst 18
Siege Works,            5, 1,  Eng, Exp, 0, 1    ; Cor 19
Civil Engineering,      5, 1,  Iro, nil, 0, 4    ; Cur 20
...Democracy,           1, 1,  no,   no, 0, 4    ; Dem 21
Balearic Slingers,      5, 1,  Aut, nil, 0, 1    ; Eco 22
Artillery,              5, 1,  Eng, Eco, 0, 1    ; E1  23
...Electronics,         1, 1,  no,   no, 3, 4    ; E2  24
Military Engineering,   5, 1,  Ind, nil, 0, 1    ; Eng 25
Assimilation,           5, 1,  nil, nil, 1, 3    ; Env 26
Civil Architecture,     5, 1,  Cur, nil, 0, 4    ; Esp 27
Detachments,            5, 1,  Eng, nil, 0, 1    ; Exp 28 
...Feudalism,           1, 1,  no,   no, 3, 4    ; Feu 29
Death of Caesar,        1, 1,  no,   no, 1, 2    ; Fli 30
...Fundamentalism,      1, 1,  no,   no, 3, 4    ; Fun 31
...Fusion Power,        1, 1,  no,   no, 3, 4    ; FP  32
Cretan Archers,         5, 1,  Eco, nil, 0, 1    ; Gen 33
...Guerrilla Warfare,   1, 1,  no,   no, 3, 4    ; Gue 34
...Gunpowder,           1, 1,  no,   no, 3, 4    ; Gun 35
Roman Cavalry,          5, 1,  nil, nil, 0, 1    ; Hor 36
Roman Legions,          5, 1,  nil, nil, 0, 0    ; Ind 37
Legio X Destroyed,      6, 0,  no,   no, 1, 2    ; Inv 38
SPQR,                   5, 1,  nil, nil, 1, 3    ; Iro 39 
Military Architect.,    5, 1,  Esp, Eng, 0, 4    ; Lab 40
Roman City,             5, 1,  Esp, Pla, 1, 3    ; Las 41
Patrols,                5, 1,  Hor,  RR, 0, 3    ; Ldr 42
...Literacy,            1, 1,  no,   no, 3, 4    ; Lit 43
...Clemency,            5, 1,  no,   no, 0, 0    ; Too 44
...Magnetism,           1, 1,  no,   no, 3, 4    ; Mag 45
Naval Ops,              5, 1,  nil, nil, 1, 1    ; Map 46
...Masonry,             1, 1,  no,   no, 3, 4    ; Mas 47
Exploitation,           5, 1,  nil, nil, 0, 3    ; MP  48
...Mathematics,         1, 1,  no,   no, 3, 4    ; Mat 49
...Medicine,            1, 1,  no,   no, 3, 4    ; Med 50
...Metallurgy,          1, 1,  no,   no, 3, 4    ; Met 51
Legio VIII Destroyed,   1, 1,  no,   no, 1, 2    ; Min 52
...Mobile Warfare,      1, 1,  no,   no, 3, 4    ; Mob 53
...Monarchy,            1, 1,  no,   no, 3, 4    ; Mon 54
Religion,               5, 1,  nil, nil, 1, 4    ; MT  55
Warrior Society,        5, 1,  nil, nil, 1, 4    ; Mys 56
Legio I Destroyed,      1, 1,  no,   no, 1, 2    ; Nav 57 
Legio V Destroyed,      1, 1,  no,   no, 1, 2    ; NF  58
Legio VI Destroyed,     1, 1,  no,   no, 1, 2    ; NP  59
...Philosophy,          1, 1,  no,   no, 3, 4    ; Phi 60
Legio VII Destroyed,    1, 1,  no,   no, 1, 2    ; Phy 61
Publicani,              5, 1,  MP,  nil, 0, 3    ; Pla 62
Legio IX Destroyed,     1, 1,  no,   no, 1, 2    ; Plu 63
Legio XI Destroyed,     1, 1,  no,   no, 1, 2    ; PT  64
Legio XII Destroyed,    1, 1,  no,   no, 1, 2    ; Pot 65
Batavian Horse,         5, 1,  no,   no, 0, 1    ; Rad 66
Roman Roads,            5, 1,  Cur, Eng, 0, 4    ; RR  67
Allied Status,          5, 1,  Env, nil, 0, 3    ; Rec 68
...Refining,            1, 1,  no,   no, 3, 4    ; Ref 69
Latifundia,             5, 1,  Las, nil, 0, 4    ; Rfg 70
...Republic,            1, 1,  no,   no, 3, 4    ; Rep 71
Legio XIII Destroyed,   1, 1,  no,   no, 1, 2    ; Rob 72
Legio XIV Destroyed,    1, 1,  no,   no, 1, 2    ; Roc 73
Gallic Citizenship,     5, 1,  Rec, Ban, 1, 3    ; San 74
...Seafaring,           1, 1,  no,   no, 3, 4    ; Sea 75
Vercingetorix Captured, 5, 1,  no,   no, 0, 0    ; SFl 76
Beyond the Rhine,       5, 1,  nil,  nil, 0, 0    ; Sth 77
Britannic Landings,     5, 1,  nil,  nil, 0, 0    ; SE  78
De Bello Gallico,       5, 1,  War, Whe, 0, 0    ; Stl 79
Political Support,      5, 1,  no,   no, 1, 3    ; Sup 80
Legio XV Destroyed,     1, 1,  no,   no, 1, 2    ; Tac 81
Gallia Romanized,       5, 1,  Las, Ldr, 1, 3    ; The 82
...Theory of Gravity,   1, 1,  no,   no, 3, 4    ; ToG 83
Gravitas,               5, 1,  nil, nil, 1, 3    ; Tra 84
...University,          1, 1,  no,   no, 3, 4    ; Uni 85
Tales of Victory,       5, 1,  Tra, nil, 0, 0    ; War 86
Belgae Defeated,        5, 1,  nil, nil, 0, 0    ; Whe 87
...Writing,             1, 1,  no,   no, 3, 4    ; Wri 88
Resistance,             1, 0,  nil, nil, 2, 0    ; ... 89
Minor Disaster,         1, 1,  no,   no, 1, 2    ; U1  90 given if 3 legions destroyed
Utter Disaster,         1, 1,  no,   no, 1, 2    ; U2  91 given if flag for 6 legions destroyed
Complete Disaster,      1, 1,  no,   no, 1, 2    ; U3  92 given if flag for 9 legions destroyed
...Extra Advance 1,     1, 1,  no,   no, 3, 4    ; X1  93
...Extra Advance 2,     1, 1,  no,   no, 3, 4    ; X2  94
...Extra Advance 3,     1, 1,  no,   no, 3, 4    ; X3  95
...Extra Advance 4,     1, 1,  no,   no, 3, 4    ; X4  96
...Extra Advance 5,     1, 1,  no,   no, 3, 4    ; X5  97
...Extra Advance 6,     1, 1,  no,   no, 3, 4    ; X6  98
...Extra Advance 7,     1, 1,  no,   no, 3, 4    ; X7  99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                     1,  0,    nil, ; nothing 0
Principia,                   8,  0,    Lab, ; palace 1 
Valetudinarium,             60,  8,    Lab, ; barracks 2 
Horrea,                      4,  1,    nil, ; granary 3 
Town Watch,                  4,  1,    nil, ; temple 4
Market,                      4,  1,    nil, ; marketplace 5
Frescoes,                    4,  1,    Tra, ; library 6 
Portae Principales,         10,  2,    Lab, ; courthouse 7
Defenses,                   30,  4,    Lab, ; city walls 8
Aqueduct,                   45,  2,    Esp, ; aqueduct 9
Treasury,                   10,  2,    Pla, ; bank 10
NOT USED,                   10,  1,    no,  ; cathedral 11
Statues,                     6,  1,    War, ; university 12
Citizenship,                80,  8,    San, ; mass transit 13
Patrols,                    10,  1,    Ldr, ; colosseum 14
Census,                     20,  1,    MP,  ; factory 15
Publicani,                  25,  2,    Pla, ; manufacturing plant 16
Siege Engineer Workshop,    10,  5,    E1,  ; SDI defense 17
Stables,                    45,  3,    Hor, ; recycling center 18
NOT USED,                   10,  1,    no,  ; power plant 19
NOT USED,                   10,  1,    no,  ; hyrdo plant 20
Recruitment Center,         30,  3,    Aut, ; nuclear plant 21
Forum,                      50,  3,    Las, ; stock exchange 22
Baths,                      50,  3,    Las, ; sewer system 23
Latifundia,                 25,  2,    Rfg, ; supermarket 24
Roman Roads,                30,  1,    RR,  ; superhighways 25
NOT USED,                   14,  2,    no,  ; research lab 26
NOT USED,                   10,  1,    no,  ; SAM missile battery 27
NOT USED,                   10,  1,    no,  ; Coastal fortress 28
NOT USED,                   10,  1,    no,  ; Solar plant 29
Fishing Fleet,               4,  1,    nil, ; Harbor 30
NOT USED,                    6,  2,    no,  ; Offshore Platform 31
Forced March,                2,  0,    Ind, ; Airport 32
Vallum,                     20,  1,    Gen, ; Police station 33
Port,                       60,  5,    NP,  ; port facility 34
NOT USED,                   10,  1,    no,  ; transporter 35
NOT USED,                   10,  1,    no,  ; ss structural 36
NOT USED,                   10,  1,    no,  ; ss component 37
NOT USED,                   10,  1,    no,  ; ss module 38
(Tolls),                    60,  0,    nil, ; (capitalization) 39
NOT USED,                   60,  0,    no,  ; Wonder 0
Memory of Aquae Sextiae,    60,  2,    Ind, ; Wonder 1
Aedui Allies,               20,  2,    Rec, ; Wonder 2
NOT USED,                   20,  0,    no,  ; Wonder 3
NOT USED,                   10,  1,    no,  ; Wonder 4
Memory of Vercellae,        60,  2,    Ind, ; Wonder 5
Oppida,                     30,  0,    nil, ; Wonder 6 Averni
Vercingetorix,              30,  0,    nil, ; Wonder 7 Averni
NOT USED,                   10,  1,    no,  ; Wonder 8
NOT USED,                   10,  1,    no,  ; Wonder 9
Gaius Juilus Caesar,        40,  0,    Ind, ; Wonder 10
De Provinciis Consularibus, 10,  0,    Sth, ; Wonder 11
Veneti Fleet,               40,  0,    nil, ; Wonder 12
NOT USED,                   30,  0,    no,  ; Wonder 13
NOT USED,                   10,  1,    no,  ; Wonder 14
Legions of Rome,            60,  2,    Ind, ; Wonder 15
Triumph,                    10,  0,    SFl, ; Wonder 16
Britannic Landings,         10,  2,    SE,  ; Wonder 17
Gallia Romanized,           10,  0,    The, ; Wonder 18
NOT USED,                   10,  1,    no,  ; Wonder 19
NOT USED,                   10,  1,    no,  ; Wonder 20
NOT USED,                   10,  1,    no,  ; Wonder 21
NOT USED,                   60,  0,    no,  ; Wonder 22
NOT USED,                   10,  1,    no,  ; Wonder 23
NOT USED,                   10,  1,    no,  ; Wonder 24
NOT USED,                   10,  1,    no,  ; Wonder 25
De Bello Gallico,           10,  0,    Stl, ; Wonder 26
Legio X "Fretensis",        60,  2,    Ind, ; Wonder 27

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Ind,        ; NOT USED (Pyramids)
U1,         ; Memory of Aquae Sextiae (Hanging Gardens)
nil,        ; Aeudi Allies (Colossus)
Ind,        ; NOT USED (Lighthouse)
Ind,        ; NOT USED (Great Library)
U2,         ; Memory of Vercellae (Oracle)
nil,        ; Oppida (Great Wall)
SFl,        ; Vercingetorix (Sun Tzu's War Academy)
Ind,        ; NOT USED (King Richard's Crusade)
Ind,        ; NOT USED (Marco Polo's Embassy)
Fli,        ; Julius Caesar (Michelangelo)
nil,        ; De Provinciis Consularibus (Copernicus)
nil,        ; Veneti Fleet (Magellan)
Ind,        ; NOT USED (Shakespeare)
Ind,        ; NOT USED (Da Vinci's Workshop)
U3,         ; Legions of Rome (Bach)
nil,        ; Triumph (Newton)
nil,        ; Assimilation Policy (Smith's Trading Co.)
nil,        ; Gallia Romanized (Darwin)
Ind,        ; NOT USED (Statue of Liberty)
Ind,        ; NOT USED (Eiffel Tower)
Ind,        ; NOT USED (Women's Suffrage)
Ind,        ; NOT USED (Hoover Dam)
Ind,        ; NOT USED (Manhattan Project)
Ind,        ; NOT USED (United Nations)
Ind,        ; NOT USED (Apollo)
nil,        ; Commentarii de Bello Gallico (SETI) 
Inv,        ; Legio X "Fretensis" (Cure for Cancer)


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,             no,  0, 1.,0,    0a,1d,  2h,1f,   4,0,  5,  no, 000000000000000 ; 0
Detachment,          nil,  0, 8.,0,    0a,5d,  3h,3f,  30,0,  5, Exp, 000000000000000 ; 1
Belgae Warriors,     nil,  0, 2.,0,    6a,6d,  2h,2f,   2,0,  0, nil, 000101000000000 ; 2
Helvetii Warriors,   nil,  0, 2.,0,    5a,5d,  2h,2f,   2,0,  0, nil, 000101000000000 ; 3
Helvetii Nobles,     nil,  0, 2.,0,   9a, 7d,  2h,2f,   4,0,  0, nil, 000101000000000 ; 4
Boii,                nil,  0, 2.,0,    6a,6d,  2h,2f,   2,0,  0, nil, 000101000000000 ; 5
Suebi,               nil,  0, 2.,0,    6a,6d,  2h,2f,   2,0,  0, nil, 000101000000000 ; 6
Germanic Village,     no,  0, 0.,0,    0a,1d,  1h,1f,  10,0,  1, nil, 1000000000000000 ; 7 Musketeers
NOT USED,             no,  0, 0.,0,    1a,1d,  1h,1f,   1,0,  1, no,  000000000000000 ; 8 fanatics
Siege Tower,         nil,  0, 4.,0,   10a,1d,  2h,4f,  45,0,  0, Cor, 000000001000000 ; 9
Axemen,              nil,  0, 2.,0,   10a,2d,  2h,5f,   4,0,  0, nil, 000101000000000 ; 10
German Skirmishers,  nil,  0, 2.,0,    4a,3d,  2h,3f,   2,0,  0, nil, 000101000000000 ; 11
German Archers,      nil,  0, 2.,0,   5a, 4d,  2h,3f,   3,0,  0, nil, 000101001000000 ; 12
Batavian Horse,      nil,  0, 8.,0,   11a,4d,  2h,3f,  18,0,  0, Rad, 000001100000110 ; 13
German Nobles,       nil,  0, 2.,0,   9a, 7d,  2h,2f,   4,0,  0, nil, 000101000000000 ; 14
British Skirm.,      nil,  0, 2.,0,    4a,3d,  2h,3f,   2,0,  0, nil, 000101000000000 ; 15
Chariot,             nil,  0, 6.,0,  15a, 4d,  2h,4f,   6,0,  0, nil, 000001000000001 ; 16
British Swords,      nil,  0, 2.,0,    8a, 6d, 2h,2f,   2,0,  0, nil, 000000000000000 ; 17
Celtic Slingers,     nil,  0, 4.,0,    3a, 3d, 2h,3f,   2,0,  0, nil, 000101000000000 ; 18
Holy Site,           no,   0, 0.,0,    0a,1d,  1h,1f,  10,0,  1, nil,  1000000000000000 ; knights
Arverni Swordsmen,   nil,  0, 2.,0,    8a, 6d, 2h,2f,   2,0,  0, nil, 000000000000000 ; 20
Arverni Spearmean,   nil,  0, 2.,0,    6a, 8d, 2h,2f,   2,0,  1, nil, 000000000000000 ; 21
Arverni Nobles,      nil,  0, 2.,0,   9a, 7d,  2h,2f,   4,0,  0, nil, 000101000000000 ; 22
Arverni Cavalry,     nil,  0, 6.,0,  11a, 4d,  2h,3f,   6,0,  0, nil, 000001000000001 ; 23
Belgae Nobles,       nil,  0, 2.,0,   7a, 5d,  2h,2f,   4,0,  0, nil, 000101000000000 ; 24
Eburones Spearmen,   nil,  0, 2.,0,    6a, 8d, 2h,2f,   2,0,  1, nil, 000000000000000 ; 25
Eburones Swordsmen,  nil,  0, 2.,0,    8a, 6d, 2h,2f,   2,0,  0, nil, 000000000000000
Eburones Nobles,     nil,  0, 2.,0,   9a, 7d,  2h,2f,   4,0,  0, nil, 000101000000000
Eburones Cavalry,    nil,  0, 6.,0,  11a, 4d,  2h,3f,   6,0,  0, nil, 000001000000001
Naked Fanatics,      nil,  0, 3.,0,   10a,1d,  2h,3f,   4,0,  0, nil, 000000000000001 
Veneti Spearmen,     nil,  0, 2.,0,   6a, 8d,  2h,2f,   2,0,  1, nil, 000000000000000 ; 30
Veneti Swordsmen,    nil,  0, 2.,0,   8a, 6d,  2h,2f,   2,0,  0, nil, 000000000000000
Veneti Archers,      nil,  0, 2.,0,   5a, 4d,  2h,3f,   3,0,  0, nil, 000101001000000
Veneti Nobles,       nil,  0, 2.,0,   9a, 7d,  2h,2f,   4,0,  0, nil, 000101000000000
Trireme,             nil,  2, 20.,0,  6a, 6d,  4h,4f,   8,2,  2, Map, 000000000000000 
Quinquereme,         nil,  2, 16.,0,  10a,10d,  4h,4f,  15,4,  2, Map, 000000000000000 ; 35
Light Ship,          nil,  2, 10.,0,  6a, 6d,  4h,4f,   4,0,   2, nil, 000000000000001
Heavy Ship,          nil,  2, 8.,0,  10a,10d,  4h,4f,   6,0,  2, nil, 000000000000001
Gallic Townfolk,      no,  0, 2.,0,  0a,4d,    2h,1f,  5,0,   1, nil,  1000000000000000
Plunder,               no,  0, 3.,0,  0a,1d,    2h,1f,  40,0,  1, nil,  1000000000000000 ; AEGIS 
Massacre,             nil, 1, 0.,0,  1a,1d,    1h,1f,  4,0,   0, nil,  1000000000000000 ; 40 battleship
Naval Munitions,      no,  1, 2.,1,  18a,1d,   2h,5f,  4,0,   0, nil, 001000001000000 ; Meant to go on ship 
Druids,              nil,  0, 2.,0,  12a, 7d,  2h,4f,  12,0,  0, nil, 000101000000001 ; 42
Ambiorix,             no,  0, 4.,0,  20a,16d,  4h,3f,  32,0,  0, nil,  000101000000001
Ariovistus,           no,  0, 4.,0,  20a,14d,  4h,3f,  32,0,  0, nil,  000101000000001 
Vercingetorix,        no,  0, 4.,0,  20a,18d,  4h,3f,  32,0,  0, nil,  000101000000001 
Centurion,           nil,  0, 10.,0,    0a,4d,  2h,2f,  60,0,  0, AFl, 000000000000000 ; 46 used to recruit
Oppidum,               no, 0, 0.,0,  0a,15d,   4h,4f,  10,0,  1, nil,  000000000000000
Envoy,               Sup, 0,  6.,0,   0a, 1d,  1h,1f,  10,0,  7, War, 1000000000000000
Senator,             nil,  0, 6.,0,   0a, 4d,  2h,2f,  15,0,  7, Sup, 1000000000000000 
Citizens,             no,  0, 0.,0,   0a, 1d,  1h,1f,   3,0,  0, nil,  1000000000000000 ; 50
I 'Germanica',        no,  0,10.,0,  16a,13d,  4h,3f,  32,0,  0, nil,  000000000000100
V 'Alaudae',          no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100
VI 'Ferrata',         no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100
VII 'Claudia',        no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100 
VIII 'Augusta',       no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100 ; 55
IX 'Hispana',         no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100
X 'Fretensis',        no,  0,10.,0,  16a,13d,  4h,3f,  32,0,  0, nil,  000000000000100
XI 'Fidelis',         no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100
XII 'Fulminata',      no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100 
XIII 'Gemina',        no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100 ; 60
XIV 'G.M.V',          no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100
XV 'Apollinaris',     no,  0,10.,0,  15a,13d,  4h,3f,  32,0,  0, nil,  000000000000100
Julius Caesar,        no,  0,10.,0,  19a,16d,  4h,4f,  32,0,  0, nil,  000000000000100
Titus Labienus,       no,  0,10.,0,  17a,14d,  4h,4f,  32,0,  0, nil,  000000000000100 
Cretan Archers,       nil, 0,12.,0,   0a, 3d,  2h,2f,  10,0,  0, Gen, 000000001000100 ; 65
Roman Auxilia,        nil, 0,12.,0,   6a, 8d,  3h,2f,   8,0,  1, Ind, 000000000000100
Aedui Auxilia,        no,  0,12.,0,   8a, 6d,  2h,3f,   8,0,  0, nil,  000000000000100
Gallic Cavalry,       no,  0, 8.,0,  11a, 4d,  2h,3f,  15,0,  0, nil,  000001000000001
Balearic Slingers,    nil, 0,12.,0,   0a, 2d,  2h,2f,   8,0,  0, Eco, 000000000000100 
Scorpio,              nil, 0, 8.,0,    0a,2d,  2h,2f,  60,0,  0, E1,  000000000000000 ; 70
Onager,               nil, 0, 8.,0,    0a,2d,  2h,2f,  45,0,  0, E1,  000000010000000
Roman Cavalry,        nil, 0,16.,0,   10a,4d,  2h,4f,  20,0,  0, Hor, 000000000000000
Ambush,               no,  1,10.,0,   0a,1d,  2h,1f,   10,0,  3, nil,  000000000000000
Allied City,          no,  0, 0.,0,    0a,4d,  1h,1f,  10,0,  1, no,  1000000000000000 
Sotiates Warriors,    nil, 0, 2.,0,   6a, 8d,  2h,2f,   2,0,  1, nil, 000000000000000 ; 75
Vocates Spearmen,     nil, 0, 2.,0,   8a, 6d,  2h,2f,   2,0,  0, nil, 000000000000000
Tarusates,            nil, 0, 2.,0,    5a,5d,  2h,2f,  2,0,   0, nil, 000101000000000
Chatti,               nil, 0, 2.,0,    5a,5d,  2h,2f,  2,0,   0, nil, 000101000000000
Frisi,                nil, 0, 2.,0,    5a,5d,  2h,2f,  2,0,   0, nil, 000101000000000 ; 79
Cherusci,             nil, 0, 2.,0,    5a,5d,  2h,2f,  2,0,   0, nil, 000101000000000 ; 80
Build Rhine Bridge,   no,  0, 0.,0,    0a,1d,  1h,1f,  10,0,  1, nil,  1000000000000000
Destroy Bridge,       no,  0, 0.,0,    0a,1d,  1h,1f,  10,0,  1, nil,  1000000000000000
SAVE,      	      no,  0, 0.,0,    0a,1d,  1h,1f,  10,0,  1, no,  000000000000000
SAVE,                 no,  0, 0.,0,    0a,1d,  1h,1f,  10,0,  1, no,  000000000000000
German Villagers,     no,  0, 1.,0,    0a,1d,  2h,1f,  4,0,   1, nil,  1000000000000000 ; 85
Alesian Townfolk,     no,  0, 0.,0,    0a,1d,  2h,1f,  4,0,   1, nil,  1000000000000000
Helvetii Refugees,   nil,  0, 4.,0,    0a,1d,  2h,1f,  4,0,   1, nil,  1000000000000000
Migration,           nil,  0, 4.,0,    0a,1d,  2h,1f,  4,0,   1, nil,  1000000000000000
Aquitani Nobles,     nil,  0, 2.,0,    9a, 7d,  2h,2f, 4,0,  0, nil, 000101000000000 
Map Scout Plane,     nil,  1,30.,2,    0a,1d,  2h,1f,  4,0,   0, no,  000000000000000 ; 90
Outpost,              no,  0, 0.,0,    0a,30d,  4h,4f, 4,0,   1, nil,  000000000000000
Arverni Archers,     nil,  0, 2.,0,    5a, 4d,  2h,3f, 3,0,   0, nil, 000101001000000
Aquitani Archers,    nil,  0, 2.,0,    5a, 4d,  2h,3f, 3,0,   0, nil, 000101001000000
German Swordsmen,    nil,  0, 2.,0,   8a, 6d,  2h,2f,   2,0,  0, nil, 000000000000000 
German Cavalry,      nil,  0, 6.,0,   11a, 6d, 2h,3f,  6,0,  0, nil, 000001000000001 ; 95
Batavian Allies,     no,   0, 0.,0,   0a,1d,   2h,1f,  4,0,   1, no,  000000000000000
Eerie Forest,        no,   0, 0.,0,   0a,1d,   2h,1f,  4,0,   1, nil,  1000000000000000
Administrative Task, nil,  1, 0.,0,   0a,1d,  1h,1f,   4,0,  0, no,   000000000000000
Encampment,          nil,  0, 0.,0,   0a,1d,  1h,1f,   4,0,  0, no,   000000000000000 
Boulders,            no,   1, 4.,1,  24a,1d,  2h,4f,   4,0,  1, nil,   001000001000000 ; 100
Bolt,                no,   1, 3.,1,  16a,1d,  1h,3f,   4,0,  1, nil,   001000001000000
Arrows,              no,   1, 2.,1,  10a,1d,  1h,2f,   4,0,  1, nil,   001000001000000
Stones,             nil,   1, 1.,1,   8a,1d,  1h,2f,   4,0,  1, nil,   001000001000000
SAVE,                no,   0, 6.,0,   8a, 4d, 2h,2f,  20,0,  0, nil,   000001000000000  
Mercenary Cavalry,  nil,   0, 8.,0,   8a, 4d, 2h,2f,  20,0,  0, nil,  000001000000000 ; 105 
Javelins,           nil,   1, 1.,1,   10a,1d, 1h,2f,   4,0,  1, nil,   001000001000000 ; 106
Scouts,              nil,  0, 6.,0,   0a,1d,  2h,2f,   4,0,  6, nil,   000001000000001 ; 107
Belgae Swordsmen,    no,   0,12.,0,   8a, 6d,  2h,3f,  8,0,  0, nil,   000000000000100 ; 108
Chariot Mercenaries, nil,  0, 6.,0,  15a, 4d,  2h,4f,  20,0,  0, nil, 000001000000001 ; 109
Lexovii Spearmen,    nil,  0, 12.,0,  6a, 8d,  2h,2f,   8,0,  1, nil, 000000000000000 ; 110
Germanic Axemen,     nil,  0, 6.,0,   10a,2d,  2h,5f,  24,0,  0, nil, 000000000000000 ; 111
Aquitani Spearmen,   nil,  0, 12.,0,   6a, 8d,  2h,2f,  8,0,  1, nil,   000000000000000 ; 112
Arverni Territory,   nil,  1,  0.,2,    0a,50d,  3h,3f,  4,0,  0, nil, 1000000000000000 ; 113
Marc Antony,          no,  0,10.,0,  17a,14d,  4h,4f,  32,0,  0, nil,  000000000000100 ; 114 
Nervii Warriors,     nil,  0, 2.,0,    8a,6d,  2h,2f,   4,0,  0, nil, 000101000000000 ; 115
Gallic Legion,      nil,  0,10.,0,   11a, 11d,  3h,3f,   8,0,  0, San,  000000000000100 ; 116
not used 32,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used 33,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used 34,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000 
not used 35,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used 36,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used 37,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used 38,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used 39,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000 
not used 40,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used 41,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000 

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Beach,            4,1,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Drt
Path,             1,1,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Pln
Grassland,        1,2,  2,1,1,   Eee, 0, 1, 2,   Mou, 0, 2,  2,  Ccc, no, ; Grs
Forest,           4,3,  1,2,0,   no,  0, 4, 0,   no,  0, 4,  0,  Pln, no, ; For
Hills,            4,4,  1,1,0,   no,  0, 0, 0,   Yes, 4, 2,  0,  no,  no, ; Hil
Defenses,         1,8,  0,0,0,   Grs, 0, 1, 2,   no,  0, 0,  0,  no,  no, ; Mou
Bridge,           1,1,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Tun
Mountains,        8,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Gla
Marsh,            8,1,  0,1,0,   no,  0, 8, 0,   no,  0, 8,  0,  Grs, no, ; Swa
Deep Forest,      8,3,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Jun
Sea,              1,2,  2,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Broken Ground,    3,2,  1,1,0,   yes, 1, 6, 0,   no,  0, 0,  0,  Grs, no, ; Bbb
Grain Fields,     1,1,  3,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Ccc
Roman Town,       1,2,  3,6,3,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Ddd
Prepared Site,    1,2,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Eee
Village,          1,2,  2,4,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Fff
Rocks,            4,1,  0,0,1,
Path,             1,1,  0,0,1,
Grassland,        1,2,  2,2,2,
Pheasant,         4,3,  3,2,1,
Iron,             4,4,  1,4,2,
Ramparts,         1,8,  0,0,0,
Bridge,           1,1,  0,0,1,
Loose Stones,     8,6,  0,1,0,
Peat,             8,1,  0,3,1,
Boar,             8,3,  2,1,0,
Fish,             1,2,  3,0,2,
Horses,           3,2,  2,2,0, ; Bbb1
Livestock,        1,1,  4,1,1, ; Ccc1
Basilica,         1,2,  4,6,8, ; Ddd1
Recruiter,        1,1,  0,0,4, ; Eee1
Blacksmith,       1,2,  2,6,2, ; Fff1
Boulders,         4,1,  0,0,1,
Path,             1,1,  0,0,1,
Grassland,        1,2,  2,2,2,
Game,             4,3,  3,2,1,
Coal,             4,4,  1,4,2,
Ramparts,         1,8,  0,0,0,
Bridge,           1,1,  0,0,1,
Loose Stones,     8,6,  0,1,0,
Bog,              8,1,  0,3,1,
Stag,             8,3,  2,1,0,
Fish,             1,2,  3,0,2,
Livestock,        3,2,  2,2,0, ; Bbb1
Livestock,        1,1,  4,1,1, ; Ccc1
Market,           1,2,  6,6,6, ; Ddd1
Recruiter,        1,1,  0,0,4, ; Eee1
Temple,           1,2,  2,4,4, ; Fff1

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Beach,      1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,      4,3,  1,4,0,   no,  0, 0, 0,   yes, 1,10,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Bridge,      1,2,  0,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Tun
Urban,       1,2,  2,4,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,  no, ; Gla
Marsh,       8,1,  0,0,0,   no, 0, 0, 0,   no, 0, 0,  0,  no,  yes, ; Swa
Deep Forest, 8,4,  0,2,0,   no, 0, 0, 0,   no, 0, 0,  0,  Mou,  no, ; Jun
Sea,         1,2,  2,0,2,   no, 0, 0, 0,   no, 0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
NOT USED,       Emperor,     Empress
NOT USED,       King,        Queen
Cheifdom,       Chief,       Chief
Autocracy,      King,        Queen
Legion,         Imperator,   Imperator
NOT USED,       President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Orgetorix,     Orgetorix,           0, 1, 0, Helvetii,    Helvetii,    1,  1, -1,     1, King, King
Ariovistus,    Ariovistus,          0, 2, 0, Barbarians,  Barbarian,   1,  1, -1,     1, King, King
Vercingetorix, Vercingetorix,       0, 3, 0, Arverni,     Arverni,      1,  1, -1,     1, King, King
Ambiorix,      Ambiorix,            0, 4, 0, Belgae,      Belgae,      1,  1, -1,     1, King, King
Adcantuannus,  Adcantuannus,        0, 5, 0, Aquitani,    Aquitani,    1,  1, -1,     1, King, King
Caesar,        Caesar,              0, 6, 1, Romans,      Roman,       1,  1, -1,     1, Imperator, Imperator
Viridovix,     Viridovix,           0, 7, 0, Veneti,      Veneti,      1,  1, -1,     1, King, King
Orgetorix,     Orgetorix,           0, 1, 0, Helvetii,    Helvetii,    1,  1, -1,     1, King, King
Ariovistus,    Ariovistus,          0, 2, 0, Barbarians,  Barbarian,   1,  1, -1,     1, King, King
Vercingetorix, Vercingetorix,       0, 3, 0, Arverni,     Arverni,      1,  1, -1,     1, King, King
Ambiorix,      Ambiorix,            0, 4, 0, Belgae,      Belgae,      1,  1, -1,     1, King, King
Adcantuannus,  Adcantuannus,        0, 5, 0, Aquitani,    Aquitani,    1,  1, -1,     1, King, King
Caesar,        Caesar,              0, 6, 1, Romans,      Roman,       1,  1, -1,     1, Imperator, Imperator
Viridovix,     Viridovix,           0, 7, 0, Veneti,      Veneti,      1,  1, -1,     1, King, King
Orgetorix,     Orgetorix,           0, 1, 0, Helvetii,    Helvetii,    1,  1, -1,     1, King, King
Ariovistus,    Ariovistus,          0, 2, 0, Barbarians,  Barbarian,   1,  1, -1,     1, King, King
Vercingetorix, Vercingetorix,       0, 3, 0, Arverni,     Arverni,      1,  1, -1,     1, King, King
Ambiorix,      Ambiorix,            0, 4, 0, Belgae,      Belgae,      1,  1, -1,     1, King, King
Adcantuannus,  Adcantuannus,        0, 5, 0, Aquitani,    Aquitani,    1,  1, -1,     1, King, King
Caesar,        Caesar,              0, 6, 1, Romans,      Roman,       1,  1, -1,     1, Imperator, Imperator
Viridovix,     Viridovix,           0, 7, 0, Veneti,      Veneti,      1,  1, -1,     1, King, King

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Pottery,
Swords,
Cloth,
Salt,
Steel,
Copper,
Dye,
Wine,
Textiles,
Silver,
Spice,
Gems,
Gold,
Slaves,
Iron,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Do Not Use
Do Not Use
Do Not Use
Do Not Use
Do Not Use
Imperator

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
1		; AFl Legio XI and XII
3		; Alp ...Alphabet
1		; Amp Legio XIII and XIV
1		; Ast Legio I
1		; Ato Legio XV
1		; Aut Auxilliary Levies
1		; Ban Legio V and VI
1		; Bri ...Bridge Building
3		; Bro ...Bronze Working
0		; Cer Antiquity
3		; Che ...Chemistry
3		; Chi ...Chivalry
3		; CoL ...Code of Laws
3		; CA ...Combined Arms
3		; Cmb ...Combustion
3		; Cmn ...Communism
3		; Cmp ...Computers
3		; Csc ...Conscription
3		; Cst ...Construction
1		; Cor Siege Works
1		; Cur Civil Engineering
3		; Dem ...Democracy
1		; Eco Baeleric Slingers
1		; E1 Artillery
3		; E2 ...Electronics
1		; Eng Military Engineering
1		; Env Assimilation Policy
1		; Esp Civil Architecture
1		; Exp Detachments
3		; Feu ...Feudalism
2		; Fli Death of Caesar
3		; Fun ...Fundamentalism
3		; FP ...Fusion Power
1		; Gen Cretan Archers
3		; Gue ...Guerrilla Warfare
3		; Gun ...Gunpowder
1		; Hor Gallic Cavalry
1		; Ind Roman Legions
2		; Inv Legio X Destroyed
1		; Iro SPQR
1		; Lab Military Architect.
1		; Las Roman City
1		; Ldr Patrols
3		; Lit ...Literacy
1		; Too Clemency
3		; Mag ...Magnetism
1		; Map Naval Ops
3		; Mas ...Masonry
1		; MP Exploitation Policy
3		; Mat ...Mathematics
3		; Med ...Medicine
3		; Met ...Metallurgy
2		; Min Legio VIII Destroyed
3		; Mob ...Mobile Warfare
3		; Mon ...Monarchy
0		; MT Religion
0		; Mys Warrior Society
2		; Nav Legio I Destroyed
2		; NF Legio V Destroyed
2		; NP Legio VI Destroyed
3		; Phi ...Philosophy
2		; Phy Legio VII Destroyed
1		; Pla Publicani
2		; Plu Legio IX Destroyed
2		; PT Legio XI Destroyed
2		; Pot Legio XII Destroyed
2		; Rad Batavian Horse
1		; RR Roman Roads
1		; Rec Allied Status
3		; Ref ...Refining
1		; Rfg Latifundia
3		; Rep ...Republic
2		; Rob Legio XIII Destroyed
2		; Roc Legio XIV Destroyed
1		; San Gallic Citizenship
3		; Sea ...Seafaring
2		; SFl Vercingetorix Captured
2		; Sth Beyond the Rhine
2		; SE Britannic Landings
2		; Stl De Bello Gallico
2		; Sup Political Support
3		; Tac ...Tactics
1		; The Gallia Romanized
3		; ToG ...Theory of Gravity
1		; Tra Gravitas
3		; Uni ...University
1		; War Tales of Victory
2		; Whe Belgae Defeated
3		; Wri ...Writing
0		; ... Traditions
2		; U1 Minor Disaster
2		; U2 Utter Disaster
2		; U3 Complete Disaster
3		; X1 ...Extra Advance 1
3		; X2 ...Extra Advance 2
3		; X3 ...Extra Advance 3
3		; X4 ...Extra Advance 4
3		; X5 ...Extra Advance 5
3		; X6 ...Extra Advance 6
3		; X7 ...Extra Advance 7



@LEADERS2
02222222		;Orgetorix,     Orgetorix,           0, 1, 0, Helvetii,    Helvetii,
02222222		;Ariovistus,    Ariovistus,          0, 2, 0, Barbarus,    Barbari,
02222222		;Vercingetorix, Vercingetorix,       0, 3, 0, Averni,      Averni,
02222222		;Ambiorix,      Ambiorix,            0, 4, 0, Belgae,      Belgae,
02222222		;Adcantuannus,  Adcantuannus,        0, 5, 0, Aquitani,    Aquitani,
00222222		;Caesar,        Caesar,              0, 6, 1, Romans,      Roman,
02222222		;Viridovix,     Viridovix,           0, 7, 0, Veneti,      Veneti,
02222222		;Orgetorix,     Orgetorix,           0, 1, 0, Helvetii,    Helvetii,
02222222		;Ariovistus,    Ariovistus,          0, 2, 0, Barbarians,  Barbarian,
02222222		;Vercingetorix, Vercingetorix,       0, 3, 0, Averni,      Averni,
02222222		;Ambiorix,      Ambiorix,            0, 4, 0, Belgae,      Belgae,
02222222		;Adcantuannus,  Adcantuannus,        0, 5, 0, Aquitani,    Aquitani,
00222222		;Caesar,        Caesar,              0, 6, 1, Romans,      Roman,
02222222		;Viridovix,     Viridovix,           0, 7, 0, Veneti,      Veneti,
02222222		;Orgetorix,     Orgetorix,           0, 1, 0, Helvetii,    Helvetii,
02222222		;Ariovistus,    Ariovistus,          0, 2, 0, Barbarians,  Barbarian,
02222222		;Vercingetorix, Vercingetorix,       0, 3, 0, Averni,      Averni,
02222222		;Ambiorix,      Ambiorix,            0, 4, 0, Belgae,      Belgae,
02222222		;Adcantuannus,  Adcantuannus,        0, 5, 0, Aquitani,    Aquitani,
00222222		;Caesar,        Caesar,              0, 6, 1, Romans,      Roman,
02222222		;Viridovix,     Viridovix,           0, 7, 0, Veneti,      Veneti,

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Settlers
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Detachment
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Belgae
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Helvetii Warriors
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Helvetii Nobles
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001  ;Boii
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001  ;Suebi
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Germanic Village
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;NOT USED
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Siege Tower
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Axemen
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;German Skirmishers
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;German Archers
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Batavian Horse
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;German Nobles
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catuvellauni Skirm.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chariot
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catuvellauni Swords
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Celtic Slingers
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Holy Site
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Averni Swordsmen
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Averni Spearmean
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Averni Nobles
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Averni Cavalry
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Belgae Nobles
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Eburones Spearmen
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Eburones Swordsmen
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Eburones Nobles
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Eburones Cavalry
10111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Naked Fanatics
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Veneti Spearmen
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Veneti Swordsmen
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Veneti Archers
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Veneti Nobles
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Trireme
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Quinquereme
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Light Ship
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Heavy Ship
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Refugees
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Plunder
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Massacre
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Munitions
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Druids
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Ambiorix
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Ariovistus
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Vercingetorix
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Centurion
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Oppidum
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Envoy
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Senator
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Citizens
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;I "Germanica"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;V "Alaudae"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;VI "Ferrata"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;VII "Claudia"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;VIII "Augusta"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;IX "Hispana"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;X "Fretensis"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;XI "Fidelis"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;XII "Fulminata"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;XIII "Gemina"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;XIV "G.M.V"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;XV "Apollinaris"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Caesar
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Legate
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cretan Archers
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Roman Auxilia
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Aedui Auxilia
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gallic Cavalry
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Balearic Slingers
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Scorpio
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Siege Tower
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Roman Cavalry
10111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001  ;Ambush
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Allied City
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sociates
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Vocates
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tarusates
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chatti
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Frisi
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cherusci
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Build Bridge I
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Destroy Bridge I
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Build Bridge II
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Destroy Bridge II
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;German Villagers
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Alesian Townfolk
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Helvetii Refugees
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Migration
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Aquitani Nobles
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 5
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Outpost
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Arverni Archers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Aquitani Archers
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;German Swordsmen
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;German Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Batavian Allies
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Eerie Forest
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Administrative Task
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Encampment
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Boulders
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Bolts
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Arrows
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Stones
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SAVE
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mercenary Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Javelins
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Scouts
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Belgae Swordsmen
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chariot Mercenaries
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lexovii Spearmen
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Germanic Axemen
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Aquitani Spearmen
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Arverni Territory
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Marc Antony
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Nervii Warriors
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gallic Legion
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 32
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 33
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 34
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 35
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 36
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 37
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 38
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 39
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 40
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;not used 41
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Detachment
Swordfgt.wav  	; Belgae Warriors
Swordfgt.wav  	; Helvetii Warriors
Swordfgt.wav  	; Helvetii Nobles
Swordfgt.wav 	; Boii
Swordfgt.wav  	; Suebi
<none>  	; Germanic Village
<none>  	; NOT USED
Battram.wav  	; Siegetower
Swordfgt.wav  	; Axemen
Swordfgt.wav  	; German Skirmishers
Archer.wav  	; German Archers
Cavalry.wav 	; Batavian Horse
Swordfgt.wav  	; German Nobles
Swordfgt.wav 	; British Skirm.
Chariot.wav  	; Chariot
Swordfgt.wav  	; British Swords
Slingers.wav 	; Celtic Slingers
<none>  	; Holy Site
Swordfgt.wav 	; Arverni Swordsmen
Swordfgt.wav  	; Arverni Spearmen
Swordfgt.wav    ; Arverni Nobles
Cavalry.wav  	; Arverni Cavalry
Swordfgt.wav    ; Belgae Nobles
Swordfgt.wav 	; Eburones Spearmen
Swordfgt.wav 	; Eburones Swordsmen
Swordfgt.wav  	; Eburones Nobles
Cavalry.wav  	; Eburones Cavalry
Swordfgt.wav  	; Naked Fanatics
Swordfgt.wav 	; Veneti Spearmen
Swordfgt.wav  	; Veneti Swordsmen
Archer.wav 	; Veneti Archers
Swordfgt.wav  	; Veneti Nobles
Naval1.wav  	; Trireme
Naval2.wav  	; Quinquereme
Naval1.wav  	; Light Ship
Naval2.wav  	; Heavy Ship
<none>  	; Gallic Townfolk
<none>  	; Slaves
<none>  	; Massacre
Catapult.wav  	; Munitions
Swordfgt.wav  	; Druids
GenHorse.wav   	; Ambiorix
GenHorse.wav   	; Ariovistus
GenHorse.wav   	; Vercingetorix
<none>  	; Recruiter
<none>		; Oppidum
<none>  	; Envoy
<none>  	; Senator
<none>  	; Citizens
Legion.wav   	; I "Germanica"
Legion.wav   	; V "Alaudae"
Legion.wav  	; VI "Ferrata"
Legion.wav  	; VII "Claudia"
Legion.wav   	; VIII "Augusta"
Legion.wav   	; IX "Hispana"
Legion.wav   	; X "Fretensis"
Legion.wav  	; XI "Fidelis"
Legion.wav   	; XII "Fulminata"
Legion.wav   	; XIII "Gemina"
Legion.wav   	; XIV "G.M.V"
Legion.wav  	; XV "Apollinaris"
Caesar.wav   	; Caesar
Caesar.wav   	; Legate
Archer.wav 	; Cretan Archers
Swordfgt.wav  	; Roman Auxilia
Swordfgt.wav 	; Aeudi Auxilia
Cavalry.wav   	; Gallic Cavalry
Archer.wav 	; Baeleric Slingers
Ballista.wav 	; Scorpio
Battram.wav   	; Siege Tower
Cavalry.wav   	; Roman Cavalry
Swordfgt.wav  	; Ambush
<none>  	; Allied City
Swordfgt.wav  	; Sotiates Warriors
Swordfgt.wav 	; Vocates Spearmen
Swordfgt.wav  	; Tarusates
Swordfgt.wav  	; Chatti
Swordfgt.wav 	; Frisi
Swordfgt.wav  	; Cherusci
<none>  	; Build Rhine Bridge
<none>  	; Destroy Bridge
<none>  	; SAVE
<none>  	; SAVE
<none>  	; German Villagers
<none>  	; Alesian Townfolk
<none>  	; Helvetii Refugees
<none>  	; Migration
Swordfgt.wav  	; Aquitani Nobles
<none>  	; Map Scout Plane
<none>  	; Outpost
Archer.wav 	; Arverni Archers
Archer.wav 	; Aquitani Archers
Swordfgt.wav  	; German Swordsmen
Cavalry.wav  	; German Cavalry
<none>  	; Batavian Allies
<none>  	; Eerie Forest
<none>  	; Administrative Task
<none>  	; Encampment
Catapult.wav 	; Onager Ammo
Scorpion.wav 	; Scorpio Ammo
Archer.wav	; Arrows
Slingers.wav	; Stones
Cavalry.wav	; SAVE
Cavalry.wav	; Mercenary Cavalry
Horsejav.wav	; Javelins
<none>		; Scouts
Swordfgt.wav	; Belgae Swordsmen
Chariot.wav	; Chariot Mercenaries 
Swordfgt.wav	; Lexovii Spearmen
Swordfgt.wav	; Germanic Axemen
Swordfgt.wav	; Aquitani Spearmen
<none>		; not used 28
Caesar.wav	; Marc Antony
Swordfgt.wav	; Nervii
Legion.wav	; Gallic Legion
<none>		; not used 32
<none>		; not used 33
<none>		; not used 34
<none>		; not used 35
<none>		; not used 36
<none>		; not used 37
<none>		; not used 38
<none>		; not used 39
<none>		; not used 40
<none>		; not used 41


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

